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Author Topic: UT14 chem styles/system etc.  (Read 1298 times)

Cuz

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Re: UT14 chem styles/system etc.
« Reply #30 on: September 19, 2013, 05:41:01 am »
Is all getting a bit heavy on those top 2 posts. Can make changes for clarity if anyone thinks it's necessary and has suggestions.

yago2k

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Re: UT14 chem styles/system etc.
« Reply #31 on: September 19, 2013, 07:47:56 am »
Players out of position (CAM/CM) only get max 8. Play 10 & they get another 1. So, 9 chem in that case saves the coins.

I think this UT ... all OCD will be thrown out the window and will see how we go.

Plus +1 for Manager, so you can get 10 chem even for an out of position player. That's what I'm talking about.

Besides, I'm not sure about 8 chem max. In Futhead I have made a couple of teams and my CMs in CDM position get to 10 chem with no issue (that's without the manager bonus).

About Hybrids... they don't seem so hard to do. I just finished building my fitness squad, a cheap team with Lacazette (whom I got in my starter pack) and hybridized him with Ligue 1, Liga BBVA and Argentinian players in a 4231(2) (the CAM has 7 links and CBs have 5... 0_0 a bit of a **** to hybridize) and I got all my players to 9 chem with little trouble. That's with a hard limit on 400 coins per player, mind you, who definitely didn't let me with many choices.

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #32 on: September 19, 2013, 07:57:20 am »
Built a team already - previously posted - 433 with 2 CAMs in CM slots. they're on 8 chem with no manager nor 10-game loyalty bonus.

When comparing to last year - "half links" meant a player could get onto 7 chem, e.g. an RB with 3 links needed just a country link to get him to 7. Now, an RB even with a strong link, only gets 6 chem - so max 8 after that illustrious 10-game mark.

Personally, not so fussed to start with. Once we have a base set of players that have the loyalty bonus, it will mean hybrids will be slightly easier to build.

Like I said previously, OCD will be out the window so playing an RB on 8 chem will have to do. Bringing in all them managers ... that will be something I focus on. It's a pity the player cannot get a double point from a country+league manager.

yago2k

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Re: UT14 chem styles/system etc.
« Reply #33 on: September 19, 2013, 05:06:29 pm »
Do your CAM have enough strong links? I think it works kinda like it did in 13, you might need double chem.

It seems doable with LW/LM... I have Antoine Griezmann (LW) as LM in my 4231, linked with Lacazette, Cabella, Guilavogui and Ins˙a. One 2.5 link, two 1.5 links and a weak link and he appears at 9 on Futhead and 8 on webb app. If I had some french BBVA LB or a Real Sociedad LB, he apparently would get to max chem even without a position change.

My OCD will be subdued at first, after all I'm playing with mostly cheap players... but by December I expect it to be at full tilt and I'm betting I'll probably gouge my eyes out with a spoon before I put a non max chem player in my squads.

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #34 on: September 19, 2013, 05:57:25 pm »

Here you go Yago - with the chem info. Both CAMs would've had 7 chem in UT13. This is with no manager, btw. I do have a Belgian and Argentinean managers. I can add the Belgian manager for more overall chem, but then swap over to the Argy one, once I have played 10 games with them. It's quite interesting that concept.


« Last Edit: September 19, 2013, 06:08:47 pm by KoolKiwi »

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #35 on: September 19, 2013, 06:06:22 pm »
Also Yago ... I do understand what you're saying. One thing though - is OCD ensuring you need to have everyone on full chem, or "perfect positions"?

This is why I'll do my best to get full chem, but I won't be wasting coins on positional changes if they can get 9 chem.

Cuz

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Re: UT14 chem styles/system etc.
« Reply #36 on: September 20, 2013, 03:40:43 pm »
Now this I don't really understand at all... Does say 1pt for each type of link so I'll take that at least...


Position Chemistry is split into 4 values, depending on the type of position. I won't go into detail here - for now, we're going to assume we're dealing with correct positions. Therefore, position chemistry = 3.

Link Chemistry is as follows:

You will then add any applicable bonuses.

Link Values (Combine where necessary. Eg Club = Club+League = 1+1)
Nation = 1
League = 1
Club = 1

Note: The above data (excluding the link values) in no way represents official information, and is the result of Beta/Demo testing.

Cuz

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Re: UT14 chem styles/system etc.
« Reply #37 on: September 20, 2013, 03:44:55 pm »
It was in answer to this, which I don't really get either.

So my question is (Im looking for LiquidTension for this) how do managers contribute to the players chemstry

(1) managers add 1 point to the players chemistry, so if on 7 he will be on 8.
(2) MANAGERS ADD TO THE CHEMISTRY POOL (ie Gonzalez needs 5 points and gets 4, so the 5th chemistry point would be added by the managers support).


Is there a distinction I'm missing here because both answers are basically the same. Wtf is a chemistry pool?

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #38 on: September 20, 2013, 03:51:26 pm »
Cuz ... mate ... the more I'm hearing about chemistry ... the more this is happening ...


Kiwi

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Re: UT14 chem styles/system etc.
« Reply #39 on: September 20, 2013, 03:56:10 pm »
What I'm actually referring to, is how the f**k have EA manage to make something SO complex, when last year plenty of forumers didn't understand THAT basic concept.

I know the likes of Eric and some here, do understand it, but don't really like hybrids so they're not fussed.

Looking at what you just posted & the updated OP ... EA has screwed this up!

Actually ... maybe they made it so they can blame the people for "making crappy (read hybrid) teams" that will always lose to OP Brazil/BPL teams ... ::)

DuttyH

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Re: UT14 chem styles/system etc.
« Reply #40 on: September 20, 2013, 06:08:15 pm »
Every time I go to read this thread in some depth there's always noise or distractions.

Will grab a coffee and try again in a sec now the house has cleared.

Just in summary, has anybody clearly defined what the new chemistry system is yet? I tried a squad build on FUThead this morning and they seem to have changed the values. Still no clear info. from EA either (or not that I've found).

I was tidying up the bronze teams to get them ready for early release, and Deshorn Brown (ST) was only on 9 chem despite it being a full MLS team with no dead links  ???

Is this because Nguyen is at CAM but not trained from CM yet? I searched for a manager, bagged Solskjaer for 200 coins and popped an MLS card on to add +1 so it's not a problem.. just left me confused as to how these links work now. :/

Nophut

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Re: UT14 chem styles/system etc.
« Reply #41 on: September 20, 2013, 06:23:14 pm »
Every time I go to read this thread in some depth there's always noise or distractions.

Same here...

And what I would like to know is.. will chemistry (or lack of) make more of a difference than it did last year?
Spent a lot of time on this, last time around, making little or no difference to the teams ability (or inability!) to win.

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #42 on: September 20, 2013, 06:49:49 pm »
Its becoming something referencing advanced mathematics so EA can confuse themselves and all players thereby negating themselves from any liability from a poor performing team, considering when you play them against the monstrous Brazilians.

Just another FIFA ...

Think I said that before ;D

DuttyH

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Re: UT14 chem styles/system etc.
« Reply #43 on: September 20, 2013, 07:08:56 pm »
True Hop. Hopefully it's more like UT11, where you would get punished a lot more for low chem than 13, that's for sure.

Its becoming something referencing advanced mathematics so EA can confuse themselves and all players thereby negating themselves from any liability from a poor performing team, considering when you play them against the monstrous Brazilians.

Just another FIFA ...

Think I said that before ;D



I've read through now, and read through people crying about 'new chemistry' on the EA forum, and am still none the wiser.

Not too bothered in terms of playing the game. It would just be nice to, you know, make sense of it. One thing I'm worried about: if the official forum can't even put up a clear guide hours prior to early release launch, it doesn't bode well for the game or amount of testing gone into it :/

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #44 on: September 20, 2013, 07:33:28 pm »
Indeed Dutty.

Once again ... and I'm not surprised any more ... no communication from the EA bunch. They could do so much good by just communicating the way it works & not by forumers - no matter how much work they do on it - who are guessing it.

Cool smiley btw ;D