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Author Topic: UT14 chem styles/system etc.  (Read 1466 times)

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #75 on: September 23, 2013, 06:38:47 am »
I started that purely to sort the cards based on what position they're more likely to have a influence on. Led me to think how I can look up the bits from the player data sheet ("our" ratings per the 6 key attributes based on their IG stats).

It's not terribly meaningful that - it really just shows which ones are going to be expensive - shadow/catalyst/hunter. We all knew that anyway.

Cuz

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Re: UT14 chem styles/system etc.
« Reply #76 on: September 23, 2013, 06:52:18 am »
Well, yeah....

Tbh, I did find it quite interesting thinking about which chem styles to add.

Take these 3.

Based on what I want from them, going on UT13 gameplay tbf, the wide fwds clearly need boosts to their passing, the RF needs it on his shooting. The LF tho, pace, shooting and dribbling are all good so I may as well boost shooting and see if it makes him even more dangerous, but I could go with dribbling....
The striker is where it got interesting. Do I want him to focus on finishing chances or making them? He looks like he needs a boost to both tbh but I could go with passing and heading.... Lots of possibilities based on different styles of play.

Then on into midfield where I'm looking much more at passing/dribbling/defending and maybe, pace... Shooting is good.


CarlosBoca18

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Re: UT14 chem styles/system etc.
« Reply #77 on: September 23, 2013, 07:10:18 am »
You seem to be the man in the know about stats Kiwi so here's some questions;

Do agility/balance come under pace?

And does strength come under defending or heading?
Jaja WAS the silver Ibra. :(

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #78 on: September 23, 2013, 07:28:53 am »
Agility & balance is a pace item for me. Something that Cuz mentioned many, many, many moons ago.

Strength is something I've always put under defending. Think it's those early days when we preferred small, nimble strikers as we did not spam crosses, where you need that strength. Based on early assumptions, I think defending is still the place to stay ... but for defenders. It certainly going to be a bigger attraction for strikers now too.

It's not an exact science - we know that, e.g. it has been mentioned before that a high agility stat means a small striker can out-jump a big CB ::). Mechanics of the game ... or development - crap development that is ...

CarlosBoca18

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Re: UT14 chem styles/system etc.
« Reply #79 on: September 23, 2013, 07:32:45 am »
Wondering because I'm looking at a chem style to improve Diego Costa's agility and balance, basically the only stats letting him down.

And the strength one is for my CBs, want them as strong as possible.
Jaja WAS the silver Ibra. :(

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #80 on: September 23, 2013, 07:59:34 am »
Well Carlos, I will say that Rooney's strength does NOT go up IG from the "H2H" stats per FUThead. Also, have the Hawk applied to him - 2x PAC/2x SHO/2x HEA.

Based on that for the CBs I would look at a chem style that obviously increase DEF then.

We have a few that we got from packs - Backbone is one of them - will apply that to a CB and check the IG stats (before the apply too ;)).

TheBaldyBuddha

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Re: UT14 chem styles/system etc.
« Reply #81 on: September 23, 2013, 09:03:38 am »
Well, yeah....

Tbh, I did find it quite interesting thinking about which chem styles to add.

Take these 3.

Based on what I want from them, going on UT13 gameplay tbf, the wide fwds clearly need boosts to their passing, the RF needs it on his shooting. The LF tho, pace, shooting and dribbling are all good so I may as well boost shooting and see if it makes him even more dangerous, but I could go with dribbling....
The striker is where it got interesting. Do I want him to focus on finishing chances or making them? He looks like he needs a boost to both tbh but I could go with passing and heading.... Lots of possibilities based on different styles of play.

Then on into midfield where I'm looking much more at passing/dribbling/defending and maybe, pace... Shooting is good.




TBH Cuz having played with king he will most definitely need a strength boost as he just falls over when tackled, don't let the pace stat fool you he won't be burning fullbacks like pace players did last year

Cuz

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Re: UT14 chem styles/system etc.
« Reply #82 on: September 23, 2013, 03:26:45 pm »
Might well stick DEF cards on everyone if the gameplay turns out the way everyone says BB. With what's been said about the 1st touch its looking like guardian cards all round...

Kiwi, don't be surprised if the in game stats show no difference, they've taken pains to point out that there is no way of finding how the boosts work exactly. Why this should be is a fine question.... IMO, DEF  should give a strength boost as it definitely has a big impact on the card stat.

Balance and agility also have an effect on the dribbling stat so I'd think about PAC + DRI for a boost to those 2....
« Last Edit: September 23, 2013, 03:53:11 pm by Cuz »

gladiatorrrrrr

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Re: UT14 chem styles/system etc.
« Reply #83 on: September 23, 2013, 04:51:52 pm »
still have to dive into it but building up strenght could be an option.

What does the basic card do?

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #84 on: September 23, 2013, 06:02:39 pm »
Hey Glad - I would call it a 'reset' card. Suppose there are some benefits to change back to "single stripes" across the board.

Not quite sure why you'd want to do it tho' ....

gladiatorrrrrr

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Re: UT14 chem styles/system etc.
« Reply #85 on: September 23, 2013, 06:10:26 pm »
oh I have two of them. So you don't upgrade a player with it? Sorry I am sure there is answer somewhere but I got a bit lost with this concept.

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #86 on: September 23, 2013, 06:21:07 pm »
All players start life out as a "Basic" ... where they may get some freakish bio-tech upgrades or some weird augmentation into the likes of a "Sentinel" or a "Guardian" ... a "Hawk" ...

I'm guessing that no creator in the right (juvenile) mind will ever take them back to live life again as a pure "Basic" ...

Yes - they are pretty worthless those cards ... :P

gladiatorrrrrr

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Re: UT14 chem styles/system etc.
« Reply #87 on: September 23, 2013, 06:28:18 pm »
right..have to sell them off to some stupid ass during the first week  :D

I just want to play some serious football not to think off the galdiator card (yeah I do  LOVE that one  ;) ), sentinel, sniper, etc.


Cuz

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Re: UT14 chem styles/system etc.
« Reply #88 on: September 28, 2013, 03:56:47 am »
SIMPLIFIED AND STICKIED!!!

Don't think I've missed anything important and I think it still makes sense. Do tell me if either of those statements are inaccurate in some way, happy to modify.

gladiatorrrrrr

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Re: UT14 chem styles/system etc.
« Reply #89 on: September 28, 2013, 09:18:26 am »
love the new system. I can easily switch from 442 to 41212 with teh same players, no conversion to CDM or CAM needed thanks to the manager and loyality bonus.