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Author Topic: UT14 chem styles/system etc.  (Read 5536 times)

yago2k

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Re: UT14 chem styles/system etc.
« Reply #15 on: September 18, 2013, 07:43:25 pm »
Found this on the EA forums, unfortunately, there's yet no sticky thread regarding Chem:

Quote from: LiquidTensionzZ
Quote
In-game Chemistry Weighted Average
Chemistry is a weighted average of Individual Chemistry and Team Chemistry. The weighting is ~75%/25% respectively. This means, despite a common misconception from previous UT versions - Team Chemistry is an important factor.

Example: A 10 Individual Chemistry Player with 100 Team Chemistry will have higher In-game stats than a 10 Individual Chemistry Player with 60 Team Chemistry.

In order to work out the weighted average for yourself, use the following equation:
>>> (Individual Chemistry * 0.75) + (Team Chemistry/11)*0.25)) <<<

Quote
How do Chemistry Styles Work?
Players start with the Basic Chemistry Style, which can be kept or changed. Applying a Chemistry Style represents which in-game stats will be boosted. The boost to the stats is dependent on the Individual Chemistry and Team Chemistry (as a weighted average). With higher chemistry the boosts will consequently be higher.

This is represented by chevrons, which show (in an arbitrary format) how high the boost is. As you increase the chemistry of your player, the chevrons will gradually fill up. With more filled chevrons, the boost to the in-game stats is higher. You can see your player's chevrons by selecting the player > scrolling left once with your analogue stick.

An empty chevron is represented by the colour WHITE and a filled chevron is represented by the colour GREEN. Your goal is to fill all available chevrons - which is done by increasing chemistry.

The basic premises is:
Higher Chemistry = A Greater Number of Filled Chevrons = A Higher Available Stat Boost to In-game Stats
The available stat boost is dependent on the chemistry style you choose.
  • Basic Chemistry Style: This style gives a MINOR boost to all 6 base stats.
  • 3 Stat Boost Styles: These styles give a MEDIUM boost to 3 base stats.
  • 2 Stat Boost Styles: These styles give a MAXIMUM boost to 2 base stats.
It is therefore up to you to decide what you value more: Quantity or Quality.

Example: Two players are on full chemistry, and therefore have all 6 chevrons filled. One player has Marksman (which boosts 3 stats) applied, and the other player has Finisher (which boosts 2 stats) applied. Whilst the player with Marksman has 3 stats boosted, the significance of the boost is going to be less than that of the boost for the player with Finisher.

What is the Direct Relationship Between Chemistry Values and Chevrons?
  • 10 Individual Chemistry .= 6 Filled Chevrons
  • 9 Individual Chemistry ...= 5 Filled Chevrons
  • 8 Individual Chemistry ...= 4 Filled Chevrons
  • 7 Individual Chemistry ...= 3 Filled Chevrons
  • 6 Individual Chemistry ...= 2 Filled Chevrons
  • 5 Individual Chemistry ...= 1 Filled Chevron
  • 4-0 Individual Chemistry = 0 Filled Chevrons
Note: Chevrons are representatives of Individual Chemistry; however, the actual value that determines the in-game stats boost is a weighted average of Individual and Team Chemistry. Therefore, the in-game stat boost is higher by increasing both chemistry values.


Seems like LiquidTensionzZ is readying a Chem guide that will be available soon, but isn't yet complete

The original message is here:
http://forum.ea.com/uk/posts/preList/2592191/28051411.page#28051411

He has posted these too:

http://forum.ea.com/uk/posts/preList/2592603/28055398.page#28055398
http://forum.ea.com/uk/posts/preList/2592571/28055223.page#28055223
http://forum.ea.com/uk/posts/preList/2591359/28042082.page#28042082