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Author Topic: UT14 chem styles/system etc.  (Read 5540 times)

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #15 on: September 17, 2013, 05:37:23 pm »
btw i cant login to webapp, are you one?

Cannot log in on IE ... did log in on Chrome.

yago2k

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Re: UT14 chem styles/system etc.
« Reply #16 on: September 18, 2013, 12:50:16 am »
I think this might be of interest... effects on less than 10 chem on chem style:

http://www.futhead.com/14/consumables/chemistrystyles/

EricCartman No1

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Re: UT14 chem styles/system etc.
« Reply #17 on: September 18, 2013, 12:52:42 am »
I think this might be of interest... effects on less than 10 chem on chem style:

http://www.futhead.com/14/consumables/chemistrystyles/

Nice one Yago, that was the previously incomplete futhead guide i referred to earlier.

Cuz

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Re: UT14 chem styles/system etc.
« Reply #18 on: September 18, 2013, 01:00:07 am »
Cheers Yago. Added link to the OP.

yago2k

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Re: UT14 chem styles/system etc.
« Reply #19 on: September 18, 2013, 07:43:25 pm »
Found this on the EA forums, unfortunately, there's yet no sticky thread regarding Chem:

Quote from: LiquidTensionzZ
Quote
In-game Chemistry Weighted Average
Chemistry is a weighted average of Individual Chemistry and Team Chemistry. The weighting is ~75%/25% respectively. This means, despite a common misconception from previous UT versions - Team Chemistry is an important factor.

Example: A 10 Individual Chemistry Player with 100 Team Chemistry will have higher In-game stats than a 10 Individual Chemistry Player with 60 Team Chemistry.

In order to work out the weighted average for yourself, use the following equation:
>>> (Individual Chemistry * 0.75) + (Team Chemistry/11)*0.25)) <<<

Quote
How do Chemistry Styles Work?
Players start with the Basic Chemistry Style, which can be kept or changed. Applying a Chemistry Style represents which in-game stats will be boosted. The boost to the stats is dependent on the Individual Chemistry and Team Chemistry (as a weighted average). With higher chemistry the boosts will consequently be higher.

This is represented by chevrons, which show (in an arbitrary format) how high the boost is. As you increase the chemistry of your player, the chevrons will gradually fill up. With more filled chevrons, the boost to the in-game stats is higher. You can see your player's chevrons by selecting the player > scrolling left once with your analogue stick.

An empty chevron is represented by the colour WHITE and a filled chevron is represented by the colour GREEN. Your goal is to fill all available chevrons - which is done by increasing chemistry.

The basic premises is:
Higher Chemistry = A Greater Number of Filled Chevrons = A Higher Available Stat Boost to In-game Stats
The available stat boost is dependent on the chemistry style you choose.
  • Basic Chemistry Style: This style gives a MINOR boost to all 6 base stats.
  • 3 Stat Boost Styles: These styles give a MEDIUM boost to 3 base stats.
  • 2 Stat Boost Styles: These styles give a MAXIMUM boost to 2 base stats.
It is therefore up to you to decide what you value more: Quantity or Quality.

Example: Two players are on full chemistry, and therefore have all 6 chevrons filled. One player has Marksman (which boosts 3 stats) applied, and the other player has Finisher (which boosts 2 stats) applied. Whilst the player with Marksman has 3 stats boosted, the significance of the boost is going to be less than that of the boost for the player with Finisher.

What is the Direct Relationship Between Chemistry Values and Chevrons?
  • 10 Individual Chemistry .= 6 Filled Chevrons
  • 9 Individual Chemistry ...= 5 Filled Chevrons
  • 8 Individual Chemistry ...= 4 Filled Chevrons
  • 7 Individual Chemistry ...= 3 Filled Chevrons
  • 6 Individual Chemistry ...= 2 Filled Chevrons
  • 5 Individual Chemistry ...= 1 Filled Chevron
  • 4-0 Individual Chemistry = 0 Filled Chevrons
Note: Chevrons are representatives of Individual Chemistry; however, the actual value that determines the in-game stats boost is a weighted average of Individual and Team Chemistry. Therefore, the in-game stat boost is higher by increasing both chemistry values.


Seems like LiquidTensionzZ is readying a Chem guide that will be available soon, but isn't yet complete

The original message is here:
http://forum.ea.com/uk/posts/preList/2592191/28051411.page#28051411

He has posted these too:

http://forum.ea.com/uk/posts/preList/2592603/28055398.page#28055398
http://forum.ea.com/uk/posts/preList/2592571/28055223.page#28055223
http://forum.ea.com/uk/posts/preList/2591359/28042082.page#28042082

EricCartman No1

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Re: UT14 chem styles/system etc.
« Reply #20 on: September 18, 2013, 07:48:28 pm »
This chem stuff is far too in-depth for me.

Personally ill just make teams with full chem as i always do, apply chem styles and reap the benefits.   I dont really see the need or point in going in to this level of depth on it.  Its just chemistry  :-\

yago2k

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Re: UT14 chem styles/system etc.
« Reply #21 on: September 18, 2013, 07:54:52 pm »
This chem stuff is far too in-depth for me.

Personally ill just make teams with full chem as i always do, apply chem styles and reap the benefits.   I dont really see the need or point in going in to this level of depth on it.  Its just chemistry  :-\

It's interesting, because you have some numeric advantage of Chem 10 vs 9 or 8, for example. And with the Chem bonus you can get (Manager + Loyalty), it's now easier to have an out of position player with adequate chem.

For what I'm seeing, having a, for example, max chem or close LW Hazard playing as RW whould definitely be doable or at least, you'd have some relative number to see where the chem penalty is going. It might open interesting possibilities, specially with formations out of the way.

guest15

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Re: UT14 chem styles/system etc.
« Reply #22 on: September 18, 2013, 08:03:35 pm »
yes yago, even so you dont need conversions anymore, i mean CAM to CM, kiss goodbye to 10K if you set the chem correctly...
what i am still after is, what are ratios of the links, that is not clear to me yet...

EricCartman No1

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Re: UT14 chem styles/system etc.
« Reply #23 on: September 18, 2013, 08:03:46 pm »
This chem stuff is far too in-depth for me.

Personally ill just make teams with full chem as i always do, apply chem styles and reap the benefits.   I dont really see the need or point in going in to this level of depth on it.  Its just chemistry  :-\

It's interesting, because you have some numeric advantage of Chem 10 vs 9 or 8, for example. And with the Chem bonus you can get (Manager + Loyalty), it's now easier to have an out of position player with adequate chem.

For what I'm seeing, having a, for example, max chem or close LW Hazard playing as RW whould definitely be doable or at least, you'd have some relative number to see where the chem penalty is going. It might open interesting possibilities, specially with formations out of the way.

sounds good when you put it like that.   I'll let you and Cuz figure it out and should i ever want to try that kinda tactic then i will call upon your infinite wisdom.   Doubt ill be getting that creative tho.   Some would question whether having out of position players on full chem is a good thing tho, would they not?

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #24 on: September 18, 2013, 08:06:46 pm »
Yeah ... I'm also kinda getting over this. I love the stats/technical bits, but they're making it way too mathematical to make it enjoyable.

If hybrids impact negatively ... it would put a big dent in the enjoyment factor which in turn relates to longevity ... or lack of.

The obvious alternative is say screw that ... spend 1.5-3.5k on chem styles cards & boost the crap out of your team   ::) ... and that's what you've said Eric ;D

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #25 on: September 18, 2013, 08:09:34 pm »
Players out of position (CAM/CM) only get max 8. Play 10 & they get another 1. So, 9 chem in that case saves the coins.

I think this UT ... all OCD will be thrown out the window and will see how we go.

EricCartman No1

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Re: UT14 chem styles/system etc.
« Reply #26 on: September 18, 2013, 08:15:41 pm »
Yep that sounds like what my approach will be Kiwi :P

guest15

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Re: UT14 chem styles/system etc.
« Reply #27 on: September 18, 2013, 09:39:55 pm »
one OCD i cant throw away is the symmetry in teams, i will push it to get it...

Kiwi

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Re: UT14 chem styles/system etc.
« Reply #28 on: September 18, 2013, 09:43:53 pm »
Ooh ... I've got a "World Vision" ad that came up ... Telepathically hooking into my brain as I think about potentially using my PayPal balance on UT ...

Cuz

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Re: UT14 chem styles/system etc.
« Reply #29 on: September 19, 2013, 02:47:02 am »
That's the guy I'm monitoring for the chem guide Yago. Patience my friend.

The stuff you got from him there is new to me, had not seen him post it before, will add it to the top when I've got a mo.

Moustache....
« Last Edit: September 19, 2013, 05:36:48 am by Cuz »