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Lucas Biglia.
That is all.
That is all.
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General / <<<<<FORMATIONS>>>>>« on: October 09, 2013, 05:45:09 am »
Trying my hand at an attention seeking EA GD title....
Sort of weird that we don't already have a thread for this but hey. So, your favoured formations, as your mood dictates and fashions wax and wane. Pros, cons, comparisons etc. etc. You know the drill. Not really played enough yet, would normally work my way thru most of them and like different shapes according to how bored I am of using others. Always liked 4231 so started with that this year. Liked it so far, good defensive set up with the packed midfield but a host of options going fwd with the team I'm using. CAMs are further from goal than I'd like but both my CDMs are H/M and overlap thru the middle. Possibly more forgiving being a bronze team, could be a risky strategy with golds. What it does mean is that the full backs aren't so important to the attack and be chosen for their ability to cover. That jammed midfield seems to help with the clumsiness a bit as you can generally find a safe pass and there's support if you lose it. Striker can be a bit isolated, the formation does require a patient build up to work opportunities for him but pacy CAMs will give counter attacking options. Other one I'm using is 4321 but I'm not convinced by it at all yet. Width often comes only from the full backs which can leave you badly exposed on crosses/poor CB control. Not only that, I've always relied a lot on the dribbling of the outside mids and inside fwds to create openings, the poor 1st touch and awkward movement doesn't help there. New team will be a powerful gold 4141 so I'm interested to see how that goes. 3
General / UT14 chem styles/system etc.« on: September 15, 2013, 07:01:19 pm »
BAS - Basic = +1 all base stats
SEN - Sentinel = +3 DEF +3 HEA GRD - Guardian = +3 DRI +3 DEF GLA - Gladiator = +3 SHO +3 DEF BAC - Backbone = +2 PAS +2 DEF +2 HEA ANC - Anchor = +2 PAC +2 DEF +2 HEA ART - Artist = +3 PAS +3 DRI ARC - Architect = +3 PAS +3 HEA PWR - Powerhouse = +3 PAS +3 DEF MAE - Maestro = 2+ SHO 2+ PAS 2+ DRI ENG - Engine =+2 PAC +2 PAS +2 DRI SNI - Sniper = +3 SHO +3 DRI FIN - Finisher = +3 SHO +3 HEA EYE - Deadeye = +3 SHO +3 PAS MRK - Marksman = +2 SHO +2 DRI +2 HEA HWK - Hawk = +2 PAC +2 SHO +2 HEA HUN - Hunter = +3 PAC +3 SHO CTA - Catalyst = +3 PAC +3 PAS SHA - Shadow = +3 PAC + 3 DEF GK Chemistry Styles BAS - GK Basic = +1 all stats SLD - Shield = +2 KIC +2 REF +2 SPD WAL - Wall = +2 DIV +2 HAN +2 KIC CAT - Cat = +2 REF +2 SPD +2 POS GLO - Glove = +2 DIV +2 HAN +2 POS The boost is dependent on a weighted average of Individual and Team Chemistry. In order to achieve the maximum boost AVAILABLE for the chemistry style, 10 Individual Chemistry in a 100 Team Chemistry team is required. Specific values of the boost are not visible in the in-game stats, and not available. 10 individual chem + 100 team chem means the maximum listed boost will be applied. Anything less than that will presumably reduce the in game stat boost. The +1/+2/+3 boost does not actually mean anything, it's just an indicator of the size of the boost and where it will be applied. Effects of less than 10 chem on chem style: http://www.futhead.com/14/consumables/chemistrystyles/
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